Frozz's office

The door leading to Frozz's office is a large brass door, located down a corridor off the main hall. It is an elaborate mechanical contraption, featuring gears and glass tubes with liquid of various colors. A small rope dangles from a stretched out brass hand, pulling it causes a reaction on the door with gears turning, pumps moving liquid, music playing. Eventually it opens. On the other side Frozz just kicks it to open.

The office is a place of "pure chaos", blueprints are pinned to corkboards "nearly everywhere", a large clock is built into the left wall, with visible gears through a lightly transparent face. Pipes flow through the structure, on walls, the ceiling, and in from windows, some pipes hiss with soft puffs of steam, while others quiver slightly.

To the right of the door, there is what looks like a training dummy made out of ooze, resembling a torso with a head. It contains small metal objects and crystals floating within it, and has multiple entrance holes in the process of sealing themselves.

There are mechanical contraptions everywhere, such as a brass hand emerging from the floor to offer a cup of water. A brass tile on the floor can unfold into a beautiful metal chair with a patchwork seat. There's a mechanical crab paperweight, capable of walking and balancing a glass and a metallic bird flies around the room.