Conference Hall

The wood creaks alongside the soft clicking of gears that finish the work he had started. Soon, the door has opened inwards, into a circular chamber that must be at least a hundred feet wide. Rows of chairs form observation decks that softly descend towards a lower area, like an arena of sorts. Stairs of brass lead down towards it, and each step upon them feels like they give way for barely a quarter of an inch, like a series of long, thin blocks instead of simply stairs.

The walls here are decorated in much the same way as outside, with murals depicting the Gods holding back an onslaught of shadow. Kelemvor's lantern shines in the middle, two plates of scales hanging from its sides. In the 'arena', a circular table holds three chairs. One, made of brass and gears. Another, carved out of stone and steel. And the third, made of plush purple velvet and a metal that seems to hold energy within itself. As you enter the arena,

Riga feels the aura within- it muffles the outside slightly, and grants the ability to project your own voice at will, akin to Thaumaturgy. Smart.

Extras